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WIP Paintbrush World Space Normals

This is my current tech project that I have been working on. The major issue yet to solve is how to tri planar project the brush strokes over multiple texture sets and then inherit the color of whatever texture set it is over top of. The reason why I can't simply triplanar project a texture in overlay mode is because this system is built to rotate the brush strokes along the normals of the object and make it have a faceted look all across the surface.

I have ideas on how to solve this but it's going to take testing and grinding it out.

Character design of Flock by Lance Belaval.

This is the final render with some compositing lens dispersion and glare on the bright parts

This is the final render with some compositing lens dispersion and glare on the bright parts

Designer graph. It's a brush stroke that is generated and then tile sampled onto the input which is the world space normals and masked off. This needs to be changed that it will just pull all of the textures of whatever part it's being applied to on mesh.

Designer graph. It's a brush stroke that is generated and then tile sampled onto the input which is the world space normals and masked off. This needs to be changed that it will just pull all of the textures of whatever part it's being applied to on mesh.

Blender Cycles interactive viewport