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Quinn Robinson
Quinn Robinson
Technical Artist
Chicago, United States

Summary

just your friendly neighborhood tech artist steaming my brain on C# all day.

Skills

Rendering3D Modeling3D PrintingVFXVFX SupervisionShaders3D AnimationMotion GraphicsRotoscopingFLIP

Software proficiency

After Effects
After Effects
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Arnold
Arnold
Corona Renderer
Corona Renderer
Houdini
Houdini
Blender
Blender

Productions

    • Movie
      Magical Mishap
    • Year
      2023
    • Role
      Director
    • Company
      Columbia College Chicago

Experience

  • Technical Artist at Custom Color 3D Printing
    Chicago
    May 2021 - Present

    - Optimized runtime logic to use more efficient design patterns such as object pooling to increase performance by 2X and reduce stutters to an absolute minimum.

    - Architecting logical patterns for app flow for a modular yet highly customizable and versatile approach.

    - Creating artist tools to speed up UI/UX implementation by 10X.

    - Taking responsibility for all in app graphics from mobile optimized shaders to character animations in AE.

    - Proactively QA testing and fixing faults in code as they are found to reduce bugs to a minimum.

    - Leading with a philosophy of constant improvement by going back to past work to make better as my skills develop.