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Realtime Candle Shader - Unity

A Realtime candle shader built to run in unity. Made for Masspersona for the Minikin project.

Wireframe

deep dive on live shader

Demonstration of world space noise

Vertex noise. I think this could be updated to incorporate the twirl node (hence my leaving it to the side) in order to add a little mroe curl into it. I think if I was able to transition between those sharp curly shapes better this would be perfect

Vertex noise. I think this could be updated to incorporate the twirl node (hence my leaving it to the side) in order to add a little mroe curl into it. I think if I was able to transition between those sharp curly shapes better this would be perfect

Color noise

Color noise

Alpha noise for the umbra (the part at the bottom of the candle that's like a half circle. i'm not sure what it's called)

Alpha noise for the umbra (the part at the bottom of the candle that's like a half circle. i'm not sure what it's called)