A Realtime candle shader built to run in unity. Made for Masspersona for the Minikin project.
Wireframe
deep dive on live shader
Demonstration of world space noise
Vertex noise. I think this could be updated to incorporate the twirl node (hence my leaving it to the side) in order to add a little mroe curl into it. I think if I was able to transition between those sharp curly shapes better this would be perfect
Color noise
Alpha noise for the umbra (the part at the bottom of the candle that's like a half circle. i'm not sure what it's called)