Website powered by

Minikin UI Refactor

UI refactor to make things easier to use and over all feel like a better design. I took an average of my offices finger reaches and ordered / placed things on screen according to where on average most people would be able to reach the most important things easily. The home button being on a floating bar at the bottom prominently and the save being accessible from any menu was a huge UX upgrade.

As the lead technical artist a lot of the stylistic decisions were at my discretion so I tried to give things a lot of upgrades where I could style wise.

Concept Art

Concept Art

Implementation - Things usually change in the development process as it's feeled out.

Implementation - Things usually change in the development process as it's feeled out.

a menu that didn't exist in the last version. Was a fun way to get creative.

a menu that didn't exist in the last version. Was a fun way to get creative.

Where we started. This design had a lot that bothered when it was first implemented. I took a lot of time to learn how make it better before I redesigned it.

Where we started. This design had a lot that bothered when it was first implemented. I took a lot of time to learn how make it better before I redesigned it.

The background was actually done a lot like a popup book to give a parallaxing like effect. It was intentionally kept static in order to save battery life and allow us to selectively render. This however might be done in a UI shader in the future.

The background was actually done a lot like a popup book to give a parallaxing like effect. It was intentionally kept static in order to save battery life and allow us to selectively render. This however might be done in a UI shader in the future.