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Stylized Burger - Sculpt And Render

a stylized burger I textured and rendered. The primary thing that drives the stylization is the Kuwahara filtering. in Fowl Heist we've messed with a mixture of classical and anisotropic Kuwahara filtering based on context. The more you stylize the initial textures the more it seems to come across better in the final render as a way to influence the Kuwahara filtering.

This uses a combination of many of the stylized studies I've been doing for the past year or two

This uses a combination of many of the stylized studies I've been doing for the past year or two

Here's the animated clip with the stylized filtering

We utilize only the base color for the cel shader and occasionally a roughness map so when we render it  in IRay it looks rather flat

We utilize only the base color for the cel shader and occasionally a roughness map so when we render it in IRay it looks rather flat